Add Top Clan War Cards in Tower Rush
@@ -0,0 +1,15 @@
|
||||
<br>This massive structural shift means you must rely on 32 different cards, completely abandoning the 'One-Trick' philosophy of the standard ladder.<br>
|
||||
<br>This article analyzes the absolute best cards to level up specifically for Clan Wars and how to distribute them across your four war decks.<br>
|
||||
The Spell Bottleneck
|
||||
<br>The most immediate and brutal bottleneck you will face when building four unique decks is the severe lack of reliable small spells.<br>
|
||||
<br>Because small spells are the absolute foundation of defense, you must level up every single 2-elixir and 3-elixir spell in the game evenly.<br>
|
||||
Ensure every deck has one heavy nuke for overtime.Level up the Barbarian Barrel.If you run out of small spells, use cheap splash-damage troops.
|
||||
The Jack of All Trades
|
||||
<br>The Musketeer is arguably the best, most versatile anti-air unit in the game, but she can only be used in one of your four war battles.<br>
|
||||
<br>Cards that provide multiple functions—like the Electro Wizard, who provides anti-air DPS AND a spawn stun effect—are incredibly valuable in Clan Wars.<br>
|
||||
Primary Meta CardSub AWar Deck Replacement 2The Musketeer (Ranged Anti-Air DPS)The Dart Goblin (Faster, more fragile, chip damage)The Flying Machine (Immune to ground melee, longer range)The Valkyrie (Ground Splash Tank)The Dark Prince (Has a shield, faster movement)The Bowler (Ranged linear splash, knocks back units)
|
||||
A Clan Warrior's Arsenal
|
||||
<br>To be a true asset to your clan, you must embrace the grind and level your entire collection to a respectable baseline.<br>
|
||||
<br>Clan Wars are the ultimate test of your universal game knowledge.<br>
|
||||
|
||||
If you have any questions regarding wherever and how to use [tower rush](https://soponetech.com/author/corinnerazo416/), you can speak to us at our own page.
|
||||
Reference in New Issue
Block a user